REDSHIFT PANDA GAMES

We are REDSHIFT PANDA—a women-led team of queer and marginalized creators with a deep love for RPGs.

Role-playing games gave us our first sense of agency—a space to imagine ourselves beyond the roles society gave us.

But that refuge isn’t enough anymore. Simple representation isn’t enough.

In a world more polarized than ever, RPGs need to change how they represent, not just who.

Our goal is to change the genre on a systemic level—and in a way only we could.

MEET THE CREW

GALLERY

Q&A: Why ‘REDSHIFT PANDA GAMES’?

People always ask.

  1. Thea loves RED PANDAS and wanted to design a cute pixel art animal mascot.

  2. REDSHIFT is an astronomical phenomenon most famously used to determine the expansion of the universe.

  3. Together, they perfectly encapsulate what we create: detail-driven science fiction with a cute, approachable aesthetic.

Also, our initials are R.P.G. We make RPGs. You do the math.

DIVERSITY STATEMENT

REDSHIFT PANDA GAMES INC. is built on the belief that innovation comes from the margins. We’re proudly queer-led, majority women, and at this moment our entire team is comprised of marginalized individuals, including lesbian, trans, gender-diverse, and Indigenous voices.

Our studio was founded to help shift the norms of an industry that has historically sidelined these identities, especially in genres like science fiction. Our claim to diversity isn’t branding or surface-level representation—it’s the core of who we are and what we’re trying to do. It reflects the players we want to reach and the stories we want to tell.

Like all those who’ve lived at the edges of power, we know what it’s like to be subject to stereotype and propaganda: misread, mistrusted, and dismissed before speaking. We’ve all had to justify our own lives and translate our identities to be understood.

That, fundamentally, is what ROSETIA is about.

As humanity’s first ambassador to an alien world, you arrive alone—lost among a people you yourself don’t understand. To succeed, you need to talk to others and recognize their unique perspectives; empathize with their experiences, even if they don’t reflect your own; and toe the line between correcting injustice and admitting your own prejudice through moral decisions rooted in cultural relativism.

In ROSETIA, the fate of two worlds ultimately lies in the quiet, often painful work of finding connection across difference.

While we aren’t making an explicitly “queer game” or “women’s story,” the thematic heart of ROSETIA lies in embracing diversity. It’s the creative foundation of the game itself.

The project couldn’t be built by any other team because our identities shape the questions the game asks, the systems it explores, and the emotional truth at its centre.

In a market hungry for stories that reflect the real diversity of the people who play games, ROSETIA represents a world players recognize, a struggle they’ve felt, and a future they deserve to see reflected back at them. One where new voices lead, where empathy is treated as a design strength, and where the stories we tell are richer, braver, and more human because they’re shaped by the people who’ve lived them.

— THEA JUNEAU
Founder